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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.12 01:36:00 -
[1]
Originally by: Mister Xerox There is one incredibly simple fix that CCP should implement:
Salvaging a wreck does not spawn a can. The loot in the wreck goes directly to your cargo. Since the loot belongs to the person who generated the wreck they either have to take the loot out for you to salvage... or the 'autoscoop' of loot during salvage = loot theft = aggro.
OFC, if the salvage thief is hoping for that he'll have a corpie at a nearby planet aligned to you for a warp in with his gankfleet.
Salvage is salvage. There's no such thing as a salvage thief.
Marine salvage.
In fact given that this is pure salvage you should be paying the salvager for the recovery. In fact you could pay them for the salvage if you don't then they have every right to claim what they have salvaged. However, people instead of being enterprising while playing eve instead complain about something that will not change.
Quote: "... I doubt they would have the skillpoints and cap fleet to take and make soverignty over a large established alliance like BoB."
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.12 22:00:00 -
[2]
Originally by: Xaen But don't you think that if there are THAT many threads about it that just....maybe something needs changed?
I'd be happy with any number of solutions, such as:
Increase difficulty of scanning out missionsFlag salvage thievesImplement secure, transferrable Salvage Rights(TM)Open to suggestions
But instead of proposing constructive solutions, I mostly see "IT'S NOT STEELING!!1ONE LULZ" (paraphrased)
I don't think there is a problem so no solution is needed.
The issue you appear to be having is that you are in empire. Move to 0.0 and you'll find more wrecks to salvage than you could ever care about.
Quote: "... I doubt they would have the skillpoints and cap fleet to take and make soverignty over a large established alliance like BoB."
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.12 22:05:00 -
[3]
Originally by: Steel Tigeress wrecks should work in this way:
Wrecks that are in Deadspace: I.E. a mission. SHould flag anyone attempting to salvage them.
BUT once the mission is completed the flagging should be disabled, and wreckage should be probeable.
This way a mission runner can salvage his wrecks by not completing the mission if he wants. If he doesnt want the salvage he can complete the mission, and then a salvager would be able to scan down the wrecks
Another solution that people do not appear to be considering is that they do not have to run their missions in major hubs. You could use some of the other high quality lvl 4 areas that have few people and no mission invaders.
Quote: "... I doubt they would have the skillpoints and cap fleet to take and make soverignty over a large established alliance like BoB."
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2007.11.13 00:20:00 -
[4]
Originally by: Xaen
Originally by: Devian 666 The issue you appear to be having is that you are in empire. Move to 0.0 and you'll find more wrecks to salvage than you could ever care about.
Yeah, cause getting probed out and my mission ship getting exploded is so preferable to having salvage stolen.
You're the only one talking about missions here.
Join alliance, go ratting and get loot and salvage that is better than anything that drops in missions.
Also note that rapid completion of missions and racking up large LP (with the correct NPC corps) is more worthwhile than all the junk that drops.
Quote: "... I doubt they would have the skillpoints and cap fleet to take and make soverignty over a large established alliance like BoB."
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